Today I want to introduce a CircuitBreaker – one of the reactive design patterns, especially usefull in areas such as web services interop. To get you better understand on it’s concepts, lets consider following scenario: > You’ve built a…
[C#] A different look at service design
Today I want to present a different point of view on C# applications design. If you are programming in that language most of the time, it’s probably not what you’re used to see. However I found it interesting,…
Akka.NET remote deployment with F#
Today I want to present how Akka.NET can be used to leverage distributed computing and discuss some of the changes in the latest F# package (Akka.FSharp 0.7.1). If you are not interested in explanation of how…
Hipsterize your backend for The Greater Good with Akka.NET, F# and some DDD flavor
Initially this post was supposed to cover concepts of implementing an example DDD (Domain Driven Design) architecture using F# and Akka.NET. But the more I’ve written, the more I’ve realized that whole idea won’t fit into…
Actor supervisors in Akka.NET FSharp API
This post will describe changes, that will affect a F# API for Akka.NET in the incoming versions of the framework (>= 0.62) – mostly those, which concerns supervisioning and manipulating actor hierarchies. I don’t want to overload this…
Simple Virtual Machine
In this post I want to present, how to create a simple virtual machine with it’s own bytecode interpreter. While it’s created using C language, it doesn’t use any complex constructs and could be possibly implemented the…
Map reduce with FSharp and Akka.net
In my previous post, I’ve shown how to create a simple hello world application using Akka.net system leveraged with a F# API. Today, I’ll show a slightly more complex example. We’ll create a simple Map-Reduce system…
FSharp and Akka.net - the functional way
Actor model is one of the most influential paradigms of dealing with highly concurrent environments in present world. Simplifying, it’s based on concept of autonomous thread-safe computation units – surprisingly called actors – with no way to directly interfere with each…